The first category of control flow statements we’ll talk about is conditional statements. A conditional statement is a statement that specifies whether some associated statement(s) should be executed or not.
C++ supports two basic kinds of conditionals: if statements
(which we introduced in lesson 4.10 -- Introduction to if statements, and will talk about further here) and switch statements
(which we’ll cover in a couple of lessons).
Quick if-statement recap
The most basic kind of conditional statement in C++ is the if statement
. An if statement
takes the form:
if (condition) true_statement;
or with an optional else statement
:
if (condition) true_statement; else false_statement;
If the condition
evaluates to true
, the true_statement
executes. If the condition
evaluates to false
and the optional else statement
exists, the false_statement
executes.
Here is a simple program that uses an if statement
with the optional else statement
:
#include <iostream>
int main()
{
std::cout << "Enter a number: ";
int x{};
std::cin >> x;
if (x > 10)
std::cout << x << " is greater than 10\n";
else
std::cout << x << " is not greater than 10\n";
return 0;
}
This program works just like you’d expect:
Enter a number: 15 15 is greater than 10
Enter a number: 4 4 is not greater than 10
If or else with multiple conditional statements
New programmers often try something like this:
#include <iostream>
namespace constants
{
constexpr int minRideHeightCM { 140 };
}
int main()
{
std::cout << "Enter your height (in cm): ";
int x{};
std::cin >> x;
if (x >= constants::minRideHeightCM)
std::cout << "You are tall enough to ride.\n";
else
std::cout << "You are not tall enough to ride.\n";
std::cout << "Too bad!\n"; // focus on this line
return 0;
}
However, consider the following run of the program:
Enter your height (in cm): 180 You are tall enough to ride. Too bad!
This program doesn’t work as expected because the true_statement
and false_statement
can only be a single statement. The indentation is deceiving us here -- the above program executes as if it had been written as follows:
#include <iostream>
namespace constants
{
constexpr int minRideHeightCM { 140 };
}
int main()
{
std::cout << "Enter your height (in cm): ";
int x{};
std::cin >> x;
if (x >= constants::minRideHeightCM)
std::cout << "You are tall enough to ride.\n";
else
std::cout << "You are not tall enough to ride.\n";
std::cout << "Too bad!\n"; // focus on this line
return 0;
}
This makes it clearer that “Too bad!” will always execute.
However, it’s common to want to execute multiple statements based on some condition. To do so, we can use a compound statement (block):
#include <iostream>
namespace constants
{
constexpr int minRideHeightCM { 140 };
}
int main()
{
std::cout << "Enter your height (in cm): ";
int x{};
std::cin >> x;
if (x >= constants::minRideHeightCM)
std::cout << "You are tall enough to ride.\n";
else
{ // note addition of block here
std::cout << "You are not tall enough to ride.\n";
std::cout << "Too bad!\n";
}
return 0;
}
Remember that blocks are treated as a single statement, so this now works as expected:
Enter your height (in cm): 180 You are tall enough to ride.
Enter your height (in cm): 130 You are not tall enough to ride. Too bad!
To block or not to block single statements
There is debate within the programmer community as to whether single statements following an if
or else
should be explicitly enclosed in blocks or not.
There are two reasons typically given as rationale for doing so. First, consider the following snippet:
if (age >= minDrinkingAge)
purchaseBeer();
Now let’s say we’re in a hurry and modify this program to add another ability:
if (age >= minDrinkingAge)
purchaseBeer();
gamble(); // will always execute
Oops, we’ve just allowed minors to gamble. Have fun in jail!
Second, it can make programs more difficult to debug. Let’s say we have the following snippet:
if (age >= minDrinkingAge)
addBeerToCart(); // conditionally executes
checkout(); // always executes
Let’s say we suspect something is wrong with the addBeerToCart()
function, so we comment it out:
if (age >= minDrinkingAge)
// addBeerToCart();
checkout(); // conditionally executes now
Now we’ve made checkout()
conditional, which we certainly didn’t intend.
Neither of these problems occur if you always use blocks after an if
or else
The best argument for not using blocks around single statements is that adding blocks makes you able to see less of your code at one time by spacing it out vertically, which makes your code less readable and can lead to other, more serious mistakes.
The community seems to be more in favor of always using blocks than not, though this recommendation certainly isn’t ubiquitous.
Best practice
Consider putting single statements associated with an if
or else
in blocks (particularly while you are learning). More experienced C++ developers sometimes disregard this practice in favor of tighter vertical spacing.
A middle-ground alternative is to put single-lines on the same line as the if
or else
:
if (age >= minDrinkingAge) purchaseBeer();
else std::cout << "No drinky for you\n".
This avoids both of the above downsides mentioned above at some minor cost to readability.
One fair criticism of the single-line method is that it produces code that is harder to debug:
- Because the conditional and associated statement will execute as part of the same step, it is more difficult to tell whether the statement actually executed or was skipped.
- Because the conditional and associated statement are on the same line, you can’t breakpoint just the associated statement (to stop execution only when the statement actually executes).
However, if either of the above points are hindering when debugging, you can insert a newline between the conditional and the statement (so they are on separate lines), do your debugging, then remove the newline afterward.
Implicit blocks
If the programmer does not declare a block in the statement portion of an if statement
or else statement
, the compiler will implicitly declare one. Thus:
if (condition) true_statement; else false_statement;
is actually the equivalent of:
if (condition) { true_statement; } else { false_statement; }
Most of the time, this doesn’t matter. However, new programmers sometimes try to define variables in the implicit block, like this:
#include <iostream>
int main()
{
if (true)
int x{ 5 };
else
int x{ 6 };
std::cout << x << '\n';
return 0;
}
This won’t compile, with the compiler generating an error that identifier x
isn’t defined. This is because the above example is the equivalent of:
#include <iostream>
int main()
{
if (true)
{
int x{ 5 };
} // x destroyed here
else
{
int x{ 6 };
} // x destroyed here
std::cout << x << '\n'; // x isn't in scope here
return 0;
}
In this context, it’s clearer that variable x
has block scope and is destroyed at the end of the block. By the time we get to the std::cout
line, x
doesn’t exist.
If-else vs if-if
New programmers sometimes wonder when they should use if-else (if followed by one or more else-statements) or if-if (if followed by one or more additional if-statements).
- Use if-else when you only want to execute the code after the first
true
condition. - Use if-if when you want to execute the code after all
true
conditions.
Here’s a program that demonstrates this:
#include <iostream>
void ifelse(bool a, bool b, bool c)
{
if (a) // always evaluates
std::cout << "a";
else if (b) // only evaluates when prior if-statement condition is false
std::cout << "b";
else if (c) // only evaluates when prior if-statement condition is false
std::cout << "c";
std::cout << '\n';
}
void ifif(bool a, bool b, bool c)
{
if (a) // always evaluates
std::cout << "a";
if (b) // always evaluates
std::cout << "b";
if (c) // always evaluates
std::cout << "b";
std::cout << '\n';
}
int main()
{
ifelse(false, true, true);
ifif(false, true, false);
return 0;
}
In the call to ifelse(false, true, true)
, a
is false
, so we do not execute the associated statement, and the associated else
is executed instead. b
is true, so we print b
. Since this if
condition was true, the associated else
will not execute (and neither would any other else
statements immediately following that one). Note that we only executed the code immediately after the first true
condition (b).
In the call to ifif(false, true, true)
, a
is false, so we do not execute the associated statement, and move to the next if
. b
is true, so we print b
and move to the next if
. c
is true, so we print c
. Note that we executed the code after all true
conditions.
Now look at this somewhat similar function:
char getFirstMatchingChar(bool a, bool b, bool c)
{
if (a) // always evaluates
return 'a';
else if (b) // only evaluates when prior if-statement condition is false
return 'b';
else if (c) // only evaluates when prior if-statement condition is false
return 'c';
return 0;
}
Since we’re using if-else, it’s clear we only want to execute the code after the first true
condition. But when every associated statement returns a value, we can write this instead:
char getFirstMatchingChar(bool a, bool b, bool c)
{
if (a) // always evaluates
return 'a'; // returns when if-statement is true
if (b) // only evaluates when prior if-statement condition is false
return 'b'; // returns when if-statement is true
if (c) // only evaluates when prior if-statement condition is false
return 'c'; // returns when if-statement is true
return 0;
}
While this might superficially look like we want to execute the code after every true
condition, as soon as we find the first true
condition, the associated statement will cause the function to return. The remaining if-statements never have a chance to evaluate. Therefore, this behaves equivalently to the prior version. When every associated statement returns a value, many programmers prefer to omit the else
keywords, as doing so avoids unnecessary clutter and the conditions line up better.
Key insight
When all associated statements return a value, you can always just use if-if since else
provides no value.
We’ll continue our exploration of if-statements in the next lesson.