For much of this chapter and last, we’ve been preaching the virtues of access controls, which provide a mechanism for controlling who can access the various members of a class. Private members can only be accessed by other members of the class and public members can be accessed by everyone. In lesson 14.6 -- Access functions, we discussed the benefits of keeping your data private, and creating a public interface for non-members to use.
However, there are situations where this arrangement is either not sufficient or not ideal.
For example, consider a storage class that is focused on managing some set of data. Now lets say you also want to display that data, but the code that handles the display will have lots of options and is therefore complex. You could put both the storage management functions and the display management functions in the same class, but that would clutter things up and make for a complex interface. You could also keep them separate: the storage class manages storage, and some other display class manages all of the display capabilities. That creates a nice separation of responsibility. But the display class would then be unable to access the private members of the storage class, and might not be able to do its job.
Alternatively, there are cases where syntactically we might prefer to use a non-member function over a member function (we’ll show an example of this below). This is commonly the case when overloading operators, a topic we’ll discuss in future lessons. But non-member functions have the same issue -- they can’t access the private members of the class.
If access functions (or other public member functions) already exist and are sufficient for whatever capability we’re trying to implement, then great -- we can (and should) just use those. But in some cases, those functions don’t exist. What then?
One option would be to add new member functions to the class, to allow other classes or non-member functions to do whatever job they would be otherwise unable to do. But we might not want to allow public access to such things -- perhaps those things are highly implementation dependent, or prone to misuse.
What we really need is some way to subvert the access control system on a case by case basis.
Friendship is magic
The answer to our challenge is friendship.
Inside the body of a class, a friend declaration (using the friend
keyword) can be used to tell the compiler that some other class or function is now a friend. In C++, a friend is a class or function (member or non-member) that has been granted full access to the private and protected members of another class. In this way, a class can selectively give other classes or functions full access to their members without impacting anything else.
Key insight
Friendship is always granted by the class whose members will be accessed (not by the class or function desiring access). Between access controls and granting friendship, a class always retains the ability to control who can access its members.
For example, if our storage class made the display class a friend, then the display class would be able to access all members of the storage class directly. The display class could use this direct access to implement display of the storage class, while remaining structurally separate.
The friend declaration is not affected by access controls, so it does not matter where within the class body it is placed.
Now that we know what a friend is, let’s take a look at specific examples where friendship is granted to non-member functions, member functions, and other classes. We’ll discuss friend non-members functions in this lesson, and then take a look at friend classes and friend member functions in the next lesson 15.9 -- Friend classes and friend member functions.
Friend non-member functions
A friend function is a function (member or non-member) that can access the private and protected members of a class as though it were a member of that class. In all other regards, the friend function is a normal function.
Let’s take a look at an example of a simple class making a non-member function a friend:
#include <iostream>
class Accumulator
{
private:
int m_value { 0 };
public:
void add(int value) { m_value += value; }
// Here is the friend declaration that makes non-member function void print(const Accumulator& accumulator) a friend of Accumulator
friend void print(const Accumulator& accumulator);
};
void print(const Accumulator& accumulator)
{
// Because print() is a friend of Accumulator
// it can access the private members of Accumulator
std::cout << accumulator.m_value;
}
int main()
{
Accumulator acc{};
acc.add(5); // add 5 to the accumulator
print(acc); // call the print() non-member function
return 0;
}
In this example, we’ve declared a non-member function named print()
that takes an object of class Accumulator
. Because print()
is not a member of the Accumulator class, it would normally not be able to access private member m_value
. However, the Accumulator class has a friend declaration making print(const Accumulator& accumulator)
a friend, this is now allowed.
Note that because print()
is a non-member function (and thus does not have an implicit object), we must explicitly pass an Accumulator
object to print()
to work with.
Defining a friend non-member inside a class
Much like member functions can be defined inside a class if desired, friend non-member functions can also be defined inside a class. The following example defines friend non-member function print()
inside the Accumulator
class:
#include <iostream>
class Accumulator
{
private:
int m_value { 0 };
public:
void add(int value) { m_value += value; }
// Friend functions defined inside a class are non-member functions
friend void print(const Accumulator& accumulator)
{
// Because print() is a friend of Accumulator
// it can access the private members of Accumulator
std::cout << accumulator.m_value;
}
};
int main()
{
Accumulator acc{};
acc.add(5); // add 5 to the accumulator
print(acc); // call the print() non-member function
return 0;
}
Although you might assume that because print()
is defined inside Accumulator
, that makes print()
a member of Accumulator
, this is not the case. Because print()
is defined as a friend, it is instead treated as a non-member function (as if it had been defined outside Accumulator
).
Syntactically preferring a friend non-member function
In the introduction to this lesson, we mentioned that there were times we might prefer to use a non-member function over a member function. Let’s show an example of that now.
#include <iostream>
class Value
{
private:
int m_value{};
public:
explicit Value(int v): m_value { v } { }
bool isEqualToMember(const Value& v) const;
friend bool isEqualToNonmember(const Value& v1, const Value& v2);
};
bool Value::isEqualToMember(const Value& v) const
{
return m_value == v.m_value;
}
bool isEqualToNonmember(const Value& v1, const Value& v2)
{
return v1.m_value == v2.m_value;
}
int main()
{
Value v1 { 5 };
Value v2 { 6 };
std::cout << v1.isEqualToMember(v2) << '\n';
std::cout << isEqualToNonmember(v1, v2) << '\n';
return 0;
}
In this example, we’ve defined two similar functions that check whether two Value
objects are equal. isEqualToMember()
is a member function, and isEqualToNonmember()
is a non-member function. Let’s focus on how these functions are defined.
In isEqualToMember()
, we’re passing one object implicitly and the other explicitly. The implementation of the function reflects this, and we have to mentally reconcile that m_value
belongs to the implicit object whereas v.m_value
belongs to the explicit parameter.
In isEqualToNonmember()
, both objects are passed explicitly. This leads to better parallelism in the implementation of the function, as the m_value
member is always explicitly prefixed with an explicit parameter.
You may still prefer the calling syntax v1.isEqualToMember(v2)
over isEqualToNonmember(v1, v2)
. But when we cover operator overloading, we’ll see this topic come up again.
Multiple friends
A function can be a friend of more than one class at the same time. For example, consider the following example:
#include <iostream>
class Humidity; // forward declaration of Humidity
class Temperature
{
private:
int m_temp { 0 };
public:
explicit Temperature(int temp) : m_temp { temp } { }
friend void printWeather(const Temperature& temperature, const Humidity& humidity); // forward declaration needed for this line
};
class Humidity
{
private:
int m_humidity { 0 };
public:
explicit Humidity(int humidity) : m_humidity { humidity } { }
friend void printWeather(const Temperature& temperature, const Humidity& humidity);
};
void printWeather(const Temperature& temperature, const Humidity& humidity)
{
std::cout << "The temperature is " << temperature.m_temp <<
" and the humidity is " << humidity.m_humidity << '\n';
}
int main()
{
Humidity hum { 10 };
Temperature temp { 12 };
printWeather(temp, hum);
return 0;
}
There are three things worth noting about this example. First, because printWeather()
uses both Humidity
and Temperature
equally, it doesn’t really make sense to have it be a member of either. A non-member function works better. Second, because printWeather()
is a friend of both Humidity
and Temperature
, it can access the private data from objects of both classes. Finally, note the following line at the top of the example:
class Humidity;
This is a forward declaration for class Humidity
. Class forward declarations serve the same role as function forward declarations -- they tell the compiler about an identifier that will be defined later. However, unlike functions, classes have no return types or parameters, so class forward declarations are always simply class ClassName
(unless they are class templates).
Without this line, the compiler would tell us it doesn’t know what a Humidity
is when parsing the friend declaration inside Temperature
.
Doesn’t friendship violate the principle of data hiding?
No. Friendship is granted by the class doing the data hiding with the expectation that the friend will access its private members. Think of a friend as an extension of the class itself, with all the same access rights. As such, access is expected, not a violation.
Used properly, friendship can make a program more maintainable by allowing functionality to be separated when it makes sense from a design perspective (as opposed to having to keep it together for access control reasons). Or when it makes more sense to use a non-member function instead of a member function.
However, because friends have direct access to the implementation of a class, changes to the implementation of the class will typically necessitate changes to the friends as well. If a class has many friends (or those friends have friends), this can lead to a ripple effect.
When implementing a friend function, prefer to use the public interface over direct access to members whenever possible. This will help insulate your friend function from future implementation changes and lead to less code needing to be modified and/or retested later.
Best practice
A friend function should prefer to use the class interface over direct access whenever possible.
Prefer non-friend functions to friend functions
In lesson 14.8 -- The benefits of data hiding (encapsulation), we mentioned that we should prefer non-member functions over member functions. For the same reasons given there, we should prefer non-friend functions over friend functions.
For example, in the following example, if the implementation of Accumulator
is changed (e.g. we rename m_value
), the implementation of print()
will need to be changed as well:
#include <iostream>
class Accumulator
{
private:
int m_value { 0 }; // if we rename this
public:
void add(int value) { m_value += value; } // we need to modify this
friend void print(const Accumulator& accumulator);
};
void print(const Accumulator& accumulator)
{
std::cout << accumulator.m_value; // and we need to modify this
}
int main()
{
Accumulator acc{};
acc.add(5); // add 5 to the accumulator
print(acc); // call the print() non-member function
return 0;
}
A better idea is as follows:
#include <iostream>
class Accumulator
{
private:
int m_value { 0 };
public:
void add(int value) { m_value += value; }
int value() const { return m_value; } // added this reasonable access function
};
void print(const Accumulator& accumulator) // no longer a friend of Accumulator
{
std::cout << accumulator.value(); // use access function instead of direct access
}
int main()
{
Accumulator acc{};
acc.add(5); // add 5 to the accumulator
print(acc); // call the print() non-member function
return 0;
}
In this example, print()
uses access function value()
to get the value of m_value
instead of accessing m_value
directly. Now if the implementation of Accumulator
is ever changed, print()
will not need to be updated.
Best practice
Prefer to implement a function as a non-friend when possible and reasonable.
Be cautious when adding new members to the public interface of an existing class, as every function (even trivial ones) adds some level of clutter and complexity. In the case of Accumulator
above, it’s totally reasonable to have an access function to get the current accumulated value. In more complex cases, it may be preferable to use friendship instead of adding many new access functions to the interface of a class.