17.9 — Pointer arithmetic and subscripting

In lesson 16.1 -- Introduction to containers and arrays, we mentioned that arrays are stored sequentially in memory. In this lesson, we’ll take a deeper look at how arrays indexing math works.

Although we won’t use the indexing math in future lessons, the topics covered in this lesson will give you insight into how range-based for loops actually work, and will come in handy again later when we cover iterators.

What is pointer arithmetic?

Pointer arithmetic is a feature that allows us to apply certain integer arithmetic operators (addition, subtraction, increment, or decrement) to a pointer to produce a new memory address.

Given some pointer ptr, ptr + 1 returns the address of the next object in memory (based on the type being pointed to). So if ptr is an int*, and an int is 4 bytes, ptr + 1 will return the memory address that is 4 bytes after ptr, and ptr + 2 will return the memory address that is 8 bytes after ptr.

#include <iostream>

int main()
{
    int x {};
    const int* ptr{ &x }; // assume 4 byte ints

    std::cout << ptr << ' ' << (ptr + 1) << ' ' << (ptr + 2) << '\n';

    return 0;
}

On the author’s machine, this printed:

00AFFD80 00AFFD84 00AFFD88

Note that each memory address is 4 bytes greater than the previous.

Although less common, pointer arithmetic also works with subtraction. Given some pointer ptr, ptr - 1 returns the address of the previous object in memory (based on the type being pointed to).

#include <iostream>

int main()
{
    int x {};
    const int* ptr{ &x }; // assume 4 byte ints

    std::cout << ptr << ' ' << (ptr - 1) << ' ' << (ptr - 2) << '\n';

    return 0;
}

On the author’s machine, this printed:

00AFFD80 00AFFD7C 00AFFD78

In this case, each memory address is 4 bytes less than the previous.

Key insight

Pointer arithmetic returns the address of the next/previous object (based on the type being pointed to), not the next/previous address.

Applying the increment (++) and decrement (--) operators to a pointer do the same thing as pointer addition and pointer subtraction respectively, but actually modify the address held by the pointer.

Given some int value x, ++x is shorthand for x = x + 1. Similarly, given some pointer ptr, ++ptr is shorthand for ptr = ptr + 1, which does pointer arithmetic and assigns the result back to ptr.

#include <iostream>

int main()
{
    int x {};
    const int* ptr{ &x }; // assume 4 byte ints

    std::cout << ptr << '\n';

    ++ptr; // ptr = ptr + 1
    std::cout << ptr << '\n';

    --ptr; // ptr = ptr - 1
    std::cout << ptr << '\n';

    return 0;
}

On the author’s machine, this printed:

00AFFD80 00AFFD84 00AFFD80

Warning

Technically, the above is undefined behavior. According to the C++ standard, pointer arithmetic is only defined behavior when the pointer and the result are within the same array (or one-past-the-end). However, modern C++ implementations generally do not enforce this, and will typically not disallow you from using pointer arithmetic outside of arrays.

Subscripting is implemented via pointer arithmetic

In the prior lesson (17.8 -- C-style array decay), we noted that operator[] can be applied to a pointer:

#include <iostream>

int main()
{
    const int arr[] { 9, 7, 5, 3, 1 };
    
    const int* ptr{ arr }; // a normal pointer holding the address of element 0
    std::cout << ptr[2];   // subscript ptr to get element 2, prints 5

    return 0;
}

Let’s take a deeper look at what’s happening here.

It turns out that subscript operation ptr[n] is a concise syntax equivalent to the more verbose expression *((ptr) + (n)). You’ll note that this is just pointer arithmetic, with some additional parenthesis to ensure things evaluate in the correct order, and an implicit dereference to get the object at that address.

First, we initialize ptr with arr. When arr is used as an initializer, it decays into a pointer holding the address of the element with index 0. So ptr now holds the address of element 0.

Next, we print ptr[2]. ptr[2] is equivalent to *((ptr) + (2)), which is equivalent to *(ptr + 2). ptr + 2 returns the address of the object that is two objects past ptr, which is the element with index 2. The object at that address is then returned to the caller.

Let’s take a look at another example:

#include <iostream>

int main()
{
    const int arr[] { 3, 2, 1 };

    // First, let's use subscripting to get the address and values of our array elements
    std::cout << &arr[0] << ' ' << &arr[1] << ' ' << &arr[2] << '\n';
    std::cout << arr[0] << ' ' << arr[1] << ' ' << arr[2] << '\n';

    // Now let's do the equivalent using pointer arithmetic
    std::cout << arr<< ' ' << (arr+ 1) << ' ' << (arr+ 2) << '\n';
    std::cout << *arr<< ' ' << *(arr+ 1) << ' ' << *(arr+ 2) << '\n';

    return 0;
}

On the author’s machine, this printed:

00AFFD80 00AFFD84 00AFFD88
3 2 1
00AFFD80 00AFFD84 00AFFD88
3 2 1

You’ll note that arr is holding address 00AFFD80, (arr + 1) returns an address 4 bytes later, and (arr + 2) returns an address 8 bytes later. We can dereference these addresses to get the elements at those addresses.

Because array elements are always sequential in memory, if arr is a pointer to element 0 of an array, *(arr + n) will return the n-th element in the array.

This is the primary reason arrays are 0-based rather than 1-based. It makes the math more efficient (because the compiler doesn’t have to subtract 1 whenever subscripting)!

As an aside…

As a neat bit of trivia, because the compiler converts ptr[n] into *((ptr) + (n)) when subscripting a pointer, this means we can also subscript a pointer as n[ptr]! The compiler converts this into *((n) + (ptr)), which is behaviorally identical to *((ptr) + (n)). Don’t actually do this though, as it’s confusing.

Pointer arithmetic and subscripting are relative addresses

When first learning about array subscripting, it’s natural to assume that the index represents a fixed element within the array: Index 0 is always the first element, index 1 is always the second element, etc…

This is a illusion. Array indices are actually relative positions. The indices just appear fixed because we almost always index from the start (element 0) of the array!

Remember, given some pointer ptr, both *(ptr + 1) and ptr[1] return the next object in memory (based on the type being pointed to). Next is a relative term, not an absolute one. Thus, if ptr is pointing to element 0, then both *(ptr + 1) and ptr[1] will return element 1. But if ptr is pointing to element 3 instead, then both *(ptr + 1) and ptr[1] will return element 4!

The following example demonstrates this:

#include <array>
#include <iostream>

int main()
{
    const int arr[] { 9, 8, 7, 6, 5 };
    const int *ptr { arr }; // arr decays into a pointer to element 0

    // Prove that we're pointing at element 0
    std::cout << *ptr << ptr[0] << '\n'; // prints 99
    // Prove that ptr[1] is element 1
    std::cout << *(ptr+1) << ptr[1] << '\n'; // prints 88

    // Now set ptr to point at element 3
    ptr = &arr[3];

    // Prove that we're pointing at element 3
    std::cout << *ptr << ptr[0] << '\n'; // prints 66
    // Prove that ptr[1] is element 4!
    std::cout << *(ptr+1) << ptr[1] << '\n'; // prints 55
 
    return 0;
}

However, you’ll also note that our program is a lot more confusing if we can’t assume that ptr[1] is always the element with index 1. For this reason, we recommend using subscripting only when indexing from the start of the array (element 0). Use pointer arithmetic only when doing relative positioning.

Best practice

Favor subscripting when indexing from the start of the array (element 0), so the array indices line up with the element.

Favor pointer arithmetic when doing relative positioning from a given element.

Negative indices

In the last lesson, we mentioned that (unlike the standard library container classes) the index of a C-style array can be either an unsigned integer or a signed integer. This wasn’t done just for convenience -- it’s actually possible to index a C-style array with a negative subscript. It sounds funny, but it makes sense.

We just covered that *(ptr+1) returns the next object in memory. And ptr[1] is just a convenient syntax to do the same.

At the top of this lesson, we noted that *(ptr-1) returns the previous object in memory. Want to guess what the subscript equivalent is? Yup, ptr[-1].

#include <array>
#include <iostream>

int main()
{
    const int arr[] { 9, 8, 7, 6, 5 };

    // Set ptr to point at element 3
    const int* ptr { &arr[3] };

    // Prove that we're pointing at element 3
    std::cout << *ptr << ptr[0] << '\n'; // prints 66
    // Prove that ptr[-1] is element 2!
    std::cout << *(ptr-1) << ptr[-1] << '\n'; // prints 77
 
    return 0;
}

Pointer arithmetic can be used to traverse an array

One of the most common uses of pointer arithmetic is to iterate through a C-style array without explicit indexing. The following example illustrates how this is done:

#include <iostream>

int main()
{
	constexpr int arr[]{ 9, 7, 5, 3, 1 };

	const int* begin{ arr };                // begin points to start element
	const int* end{ arr + std::size(arr) }; // end points to one-past-the-end element

	for (; begin != end; ++begin)           // iterate from begin up to (but excluding) end
	{
		std::cout << *begin << ' ';     // dereference our loop variable to get the current element
	}

	return 0;
}

In the above example, we start our traversal at the element pointed to by begin (which in this case is element 0 of the array). Since begin != end yet, the loop body executes. Inside the loop, we access the current element via *begin, which is just a pointer dereference. After the loop body, we do ++begin, which uses pointer arithmetic to increment begin to point at the next element. Since begin != end, the loop body executes again. This continues until begin != end is false, which happens when begin == end.

Thus, the above prints:

9 7 5 3 1

Note that end is set to one-past-the-end of the array. Having end hold this address is fine (so long as we don’t dereference end, as there isn’t a valid element at that address). We do this because it makes our math and comparisons as simple as possible (no need to add or subtract 1 anywhere).

Tip

For a pointer that is pointing to a C-style array element, pointer arithmetic is valid so long as the resulting address is the address of a valid array element, or one-past the last element. If pointer arithmetic results in an address beyond these bounds, it is undefined behavior (even if the result is not dereferenced).

In the prior lesson 17.8 -- C-style array decay, we mentioned that array decay makes refactoring functions difficult because certain things work with non-decayed arrays but not with decayed arrays (like std::size). One neat thing about this traversing an array this way is that we can refactor the loop part of the above example into a separate function exactly as written, and it will still work:

#include <iostream>

void printArray(const int* begin, const int* end)
{
	for (; begin != end; ++begin)   // iterate from begin up to (but excluding) end
	{
		std::cout << *begin << ' '; // dereference our loop variable to get the current element
	}
    
	std::cout << '\n';
}

int main()
{
	constexpr int arr[]{ 9, 7, 5, 3, 1 };

	const int* begin{ arr };                // begin points to start element
	const int* end{ arr + std::size(arr) }; // end points to one-past-the-end element

	printArray(begin, end);

	return 0;
}

Note that this program compiles and produces the correct result even though we never explicitly pass the array to the function! And because we’re not passing arr, we don’t have to deal with a decayed arr in printArray(). Instead, begin and end contain all the information we need to traverse the array.

In future lessons (when we cover iterators and algorithms), we’ll see that the standard library is full of functions that use a begin and end pair to define what elements of a container the function should operate on.

Range-based for loops over C-style arrays are implemented using pointer arithmetic

Consider the following range-based for loop:

#include <iostream>

int main()
{
	constexpr int arr[]{ 9, 7, 5, 3, 1 };

	for (auto e : arr)         // iterate from `begin` up to (but excluding) `end`
	{
		std::cout << e << ' '; // dereference our loop variable to get the current element
	}

	return 0;
}

If you look at the documentation for range-based for loops, you’ll see that they are typically implemented something like this:

{
    auto __begin = begin-expr;
    auto __end = end-expr;

    for ( ; __begin != __end; ++__begin)
    {
        range-declaration = *__begin;
        loop-statement;
    }
}

Let’s replace the range-based for loop in the prior example with this implementation:

#include <iostream>

int main()
{
	constexpr int arr[]{ 9, 7, 5, 3, 1 };

	auto __begin = arr;                // arr is our begin-expr
	auto __end = arr + std::size(arr); // arr + std::size(arr) is our end-expr

	for ( ; __begin != __end; ++__begin)
	{
		auto e = *__begin;         // e is our range-declaration
		std::cout << e << ' ';     // here is our loop-statement
	}

	return 0;
}

Note how similar this is to the example we wrote in the prior section! The only difference is that we’re assigning *__begin to e and using e rather than just using *__begin directly!

Quiz time

Question #1

a) Why is arr[0] the same as *arr?

Show Solution

Related content

We have more quiz questions on pointer arithmetic in the next lesson (17.10 -- C-style strings).

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